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141. wanted: simple job tracker - in Science and Industry [original thread]
Tau Cabalander wrote: Selaria Unbertable wrote: Tau Cabalander wrote: I'm not sure the API does corporate (POS) jobs. EVEmon tracks personal jobs just fine. If you provide a corporation key, EVEMon also tracks corporation jobs. Not sur...
- by Selaria Unbertable - at 2015.01.07 08:48:19
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142. State of T2 Production? - in Science and Industry [original thread]
EMT Holding wrote: Since the removal of teams, the possible margins have dropped considerably if you want to be in Caldari space with 10+ builders. Moving further afield should allow for margins of 10-15% on T2 ships assuming you're building th...
- by Selaria Unbertable - at 2015.01.06 15:36:51
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143. State of T2 Production? - in Science and Industry [original thread]
Gilbaron wrote: meanwhile, i'm making billions per week with T1 stuff I'm making hundreds of millions per day with... well, something But yeah, the T2 market is quite a mess, especially drones and modules. Haven't found much worth building...
- by Selaria Unbertable - at 2015.01.06 08:23:17
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144. wanted: simple job tracker - in Science and Industry [original thread]
Tau Cabalander wrote: I'm not sure the API does corporate (POS) jobs. EVEmon tracks personal jobs just fine. If you provide a corporation key, EVEMon also tracks corporation jobs. Not sure if you need one for each character or just one from...
- by Selaria Unbertable - at 2015.01.06 08:18:37
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145. polarized weapons - in Science and Industry [original thread]
Zhilia Mann wrote: New sites: Limited Sleeper Cache and Standard Sleeper Cache. They're relatively tough to scan down and (somewhat) tricky to run effectively. Limited can apparently spawn anywhere (? I think) and Standard is low or lower. Inf...
- by Selaria Unbertable - at 2015.01.06 07:14:45
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146. quick question on angels secondary hole - in EVE New Citizens Q&A [original thread]
Tau Cabalander wrote: The Gila has a 10% per level Gallente Cruiser bonus to kinetic & thermal missiles, so potentially 50%. The difference between explosive and kinetic resists on Angel ships is about 10% . That's one level of bonus you ...
- by Selaria Unbertable - at 2015.01.05 12:10:48
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147. Returning Industrialist - Highsec POS - please help - in Science and Industry [original thread]
Lil' Brudder Too wrote: Cons: Still have to pay the Job Installation Cost, which amounts to about 5% of the value of input materials. Have to play material tetris at your tower with all the blueprints AND materials. Have to have the BPO's a...
- by Selaria Unbertable - at 2015.01.05 11:44:57
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148. What is the best method currently for planning Multiple Capital buil... - in Science and Industry [original thread]
Well, before Crius I would have said "try IskPerHour". The current development build is working, haven't had any crashes so far, but I'm rarely using it nowadays. Manufacturing has become more complicated in some fields, and I get the feeling the ...
- by Selaria Unbertable - at 2015.01.05 11:38:09
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149. To build a bowhead... - in Science and Industry [original thread]
miner Fonulique wrote: Can any one in game post BPO spec. Plz You can simply do a market search ingame and click the "Show info" icon, works for items not bought/sold in the current region too.
- by Selaria Unbertable - at 2015.01.05 11:27:26
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150. To build a bowhead... - in Science and Industry [original thread]
Market McSelling Alt wrote: Selaria Unbertable wrote: Marcus Tedric wrote: Tau Cabalander wrote: General Rule: Same size manufacturing array as the rig size. The Bowhead is the first ship to break this rule. It has X-L rigs, but is ...
- by Selaria Unbertable - at 2015.01.05 11:23:47
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151. High Sec - Mining Info - in Science and Industry [original thread]
If you want to get a little more profit out of ore, consider compressing instead of refining or selling the raw ore. No additional skills required, only a small POS (which can be offline most of the time until you need it).
- by Selaria Unbertable - at 2015.01.03 00:03:04
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152. Shield skills not showing on Gnosis - in Skill Discussions [original thread]
Qn'qura Zalas Zula wrote: I don't regret my armour and shield skill choices, i was just mistaken in thinking they added to the active modules is all :) I do use passives quite frequently in various fits. There used to be a time when some of ...
- by Selaria Unbertable - at 2015.01.01 13:58:56
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153. To build a bowhead... - in Science and Industry [original thread]
Marcus Tedric wrote: Tau Cabalander wrote: General Rule: Same size manufacturing array as the rig size. The Bowhead is the first ship to break this rule. It has X-L rigs, but is built in a large array, like a Freighter or Orca . I nev...
- by Selaria Unbertable - at 2014.12.31 13:12:06
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154. To build a bowhead... - in Science and Industry [original thread]
Like (Jump) Freighters and Orcas, the Bowhead can be assembled in a Large Ship Assembly Array (can be anchored in high sec), its components in a Component Assembly Array. No need for a capital assembly.
- by Selaria Unbertable - at 2014.12.30 00:18:39
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155. New Miner needs a few first steps..... reprocessing - in Skill Discussions [original thread]
Tau Cabalander wrote: I don't reprocess ore anymore. I compress ore instead. Compression doesn't require much skill, Anchoring I, for a small control tower which I only online for an hour or two when needed, to save on fuel costs. [You must b...
- by Selaria Unbertable - at 2014.12.29 20:37:45
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156. scanner drones - more natural than launchers - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Back in the day, before there were wormholes, you had four sets of scanning probes. You had magnetometric, ladar, radar, and gravimetric. Each probe was used to find a particular type of site, what we would call data, gas, rel...
- by Selaria Unbertable - at 2014.12.29 18:51:02
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157. 20 Day Hauling Alt - in Science and Industry [original thread]
Saryn Gafgarrion wrote: Hey Guys I'm looking at making a Hauler Alt for the 20Days Christmas gift. I came up with a basic skill plan that will let me fit Extended Cargo IIs, MWD and basic Cloak, along with rigs and such and a decent shield tank...
- by Selaria Unbertable - at 2014.12.23 19:03:32
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158. EVE Online & CPU - Building a gaming-only rig - in EVE Technology Lab [original thread]
If you're building a rig specifically for gaming, it's less about a single component, but more about the interaction of all. You want a good CPU, enough RAM, a good GPU and an SSD (at least for the OS and some of the games/programs). The i7 is a ...
- by Selaria Unbertable - at 2014.12.22 09:23:58
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159. Exploration Blitzing, well kinda... - in Missions & Complexes [original thread]
Orlacc wrote: Where has all this talk of "manners" come from? Probably from the same place as "I was here first, get out, this is my site".
- by Selaria Unbertable - at 2014.12.17 08:16:25
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160. Total Job Cost Confusion - in Science and Industry [original thread]
The job cost is not calculated by using the estimated price, that is just used, well, to estimate the material prices. For the job cost itself, the adjusted price is used, which is available via CREST. This is a fixed number that CCP somehow calc...
- by Selaria Unbertable - at 2014.12.15 07:45:11
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